maps

cowerhouse

TF2 Halloween Map

An asymmetrically-themed, from-scratch remake of cp_powerhouse bringing back its unreleased original design with a twist!

Features include:
A new chasm with timed routes which stitch together the objectives
Over one dozen custom props, and another dozen reskinned props
Round-end finale events/animations
Custom HUD countdown timer for the underground chasm
Custom sound and soundscapes
Exceptionally faithful to the original cp_powerhouse
Meticulous detail throughout the map

additional videos

locality

Garry's Mod (Roleplay Gamemode) Map

RP_Locality is a concentrated city map with a sprawling labyrinth of underground tunnels and sewers, centering around a canal splitting the map in half. It purposefully uses only Half Life 2 assets to minimize file size and have zero dependencies. 

Following its release on the Steam Workshop, it rose to the top 10 Garry's Mod maps of all-time. It remains in the most highly-rated/subscribed maps of all-time.

obscured waters

HL2:DM Community Map Contest Winner

Competition Challenge

Facepunch Studios - Mapping Subforums held a competition challenge named the "Twenty dolla$ 20 brush challenge"

Challenge rules:
Only 20 brushes/props total allowed
Any prop or any brush with a displaced face counts towards the limit
Entities that are not props don't count
DM_ObscuredWaters Map Entry

First place winner of the competition.

The map is set on a grouping of four fishing trawlers anchored in a foggy sea.

Features:
The four boats sway without affecting player movement
Dynamic spotlights and lightning (light and sound)
Angry leeches

minecraft island17

Garry's Mod (Trouble in Terrorist Town Gamemode) Map

A from-scratch Minecraft aesthetic remake of the classic HL2:DM map DM_Island17.


True-to-Form--Beyond Aesthetics

An insane amount of care was put into not only ensuring TTT_MC_Island17 was entirely faithful to Minecraft (i.e., it could be replicated 1:1), but also into gameplay features paying homage to Minecraft.

Namely...
1161 playerclip brushes for smooth player movement (no need to jump up blocks)
Active environment (moving clouds and sun)
Functional TNT blocks (which also blast open a closed-off room)
Escape-by-boat win condition (by fueling with coal ore blocks)
Traps (falling sandpit, lavafall)